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【InstaMAT】Automatically creates a low model from a high model and baking unfold UV

With the popular material authoring tool “InstaMAT,” I used Element Graph to automatically generate a low model from a high model, and baked normal and AO maps from the high model to the low model after UV unfolding.

Original high model
low model generated by InstaMAT
Apply baked map to low model

It might be difficult for a model to be close-up, but it’s useful because it’s automatic and easy to create.

Graph Contents

  1. When model data such as fbx is dropped into the graph, it is read by the File System Resource node.
  2. Mesh Voxelize node to voxelize the model
  3. Adjust polygon count with Mesh Optimize node
  4. UV mapping with Mesh UV Unwrap node
  5. Texture baking from high model to low model with Mesh Bake node
  6. Create PBR material with Material Make node

UV Unwrap Option

For hard-surface models such as this one, HardSurfaceAxial seems to be a good choice.

Organic
HardSurfaceAngle
HardSurfaceAxial

CG JOURNAL Youtube

Operation videos are available on Youtube for reference!

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